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Glycon 3D Motion Capture - History of the VR Based motion capture system

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Here's how it all went down.  In August of 1999, Starship Troopers: Roughneck Chronicles made its debut, and my world was rocked. It had, at the time, some of the best CG work on the planet. It mixed characters from one of my favorite movies (Starship Troopers) with stories from one of my favorite books (Starship Troopers) and added its own flair to it on top. It was amazing. As I learned more about it, it became evident they were really breaking new ground. Foundation Imaging was one of the companies behind it, with Ron Thornton at the helm. They used LightWave3D for most of the show. Check out this madness:  Many years later, I had the opportunity to work on LightWave at NewTek, and through them, I finally met Ron. Another decade later, I finally had a chance to talk to him in depth about one of my favorite shows.  One of the biggest problems, I was surprised to learn, was motion capture cleanup. The show leveraged tons of motion capture performances, but all of that r...

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So we're going to be working together...

Hi friend,   I need you to read this if we're going to work on something, or if I'm even considering working on something for you. I'm not trying to be mean here, I'm trying to be honest. So please read this. (And this is all 2x if I'm doing the work for anything less than my normal hourly rate, or if it goes on longer than planned) Here's the thing. I have a limited amount of time and I trade that time, through my skills and effort, for money. You do, too. How much money I make is limited by what I spend my time on, and how much I'm able to concentrate on a project, while I'm doing it. So if you've asked me to work on your project for free or cheap, and it's not enough to pay the bills for the time it's taking, I need you to know a few things... 1) I must really fucking love you. My time is the most precious thing I have, and I'm sharing it with you? I have a family. I have friends, and some of them even have projects I would lo...

Is some global axis rotation ahead of or behind us?

// Is some rotation forward or backwards? We can use the Dot Product to find out. Vector3 forwardDir = Quaternion.Euler(0, rotation, 0) * Vector3.forward; float directionalIndicator = Vector3.Dot(forwardDir, transform.forward); if (directionalIndicator<0) print("behind us");